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How to play Egg Thieves

Overview

You are raptors on the hunt for tasty eggs! Those Triceratops have some tasty looking nests just over the next hill. Scout them out, come up with a clever plan, and steal the most eggs!

Components

Components

  • (A) 1 Nest board

  • (B) 5 Player boards

  • (C) 60 egg miniatures in 1 (white), 5 (yellow), and 20 (blue) denominations

  • (D) 7 raid tokens

  • (E) 20 Raptor cards

  • (F) 70 Egg cards

Setup

  1. Place the nest board (A) in the middle of the table.

  2. Give each player a player board (B) and 6 white eggs (C).

  3. Place the raid tokens (D) on the circular spaces on the left side of the nest board. Add 5 for a 2-3 player game and 7 for a 4-5 player game.

  4. Shuffle the raptor deck (E). Place it face down on the left side of the nest board. Draw 6 raptors and place them face-up in the dark card spaces on the nest board. The raptors should be sorted using the number in the lower-right of the card.

  5. Shuffle the egg deck (F) and deal out 1 card to each nest face-up or face-down according to the icon next to the nest (A and C are face-up, B is face-down). Then, deal out 5 egg cards to each player. The remaining egg cards will go in a face-down stack on the above the nest board.

  6. Randomly choose a starting player. Alternatively, the player who last ate an egg will go first.

During the game, players will be trying to gain eggs from the nests of triceratops by cleverly scouting them out. The game will take place over a number of raids where players will be stealing eggs from the various nests. The player who successfully steals the most eggs by the end of the game will be the winner; and the best fed raptor. Each time a raid is triggered, the player who triggers the raid will take a token. Once these tokens run out, the game will end.

Players are encouraged to work together and form alliances to bring in the biggest egg haul, but in the end there can only be one winner– be careful who you trust! Keep an eye on who is in the lead and try to undermine their strategy to pull into the lead.

During your turn

Each player will take turns going clockwise around the table. You may do each action in any order, but you may only do each action once per turn.

  1. Scout for eggs.
  2. Spend eggs to use raptor abilities.

At the end of your turn, draw egg cards until you have 5 in your hand. If you have more than 5 cards in your hand at the end of your turn, you will not draw any cards.

Scouting for eggs

Scouting for eggs is done by playing egg cards from your hand into any of the nests (A, B, or C) on the nest board or to any of the corresponding spots (A, B, or C) on your own plan area.

Egg cards have a few components. First, there are 5 flavors of egg, represented by the different colors and egg icons. Next, there are a number of eggs that show up on a card that tell you how many of that egg, 1-4, you spotted when scouting out the nest. Finally, on both the front and back of the card are one or two triceratops icons that represent how sneaky you were while scouting out the nest.

Each turn you will always play one face-up card and one face-down. One card must be played to a nest and the other card to a spot on your own plan area.

When playing egg cards to a nest, there are a few rules to follow:

  • Always play the card such that the triceratops icons are showing in a stack cascading away from the nest board.
  • Once a nest has met or exceeded 11 triceratops icons, more cards may not be played until the next player’s turn begins. This will trigger a raid at the end of the current player’s turn.
  • You may not look at a face-down card in a nest unless you use the “peek” raptor ability to do so.

Playing cards to your own plan area is simpler. You may play cards to any spot (A, B, or C). You may look at face-down cards played to your plan area at any time.

Roving raptors

The raptors shown on the nest board are willing to lend an claw in your thieving– in exchange for eggs of course. Raptors have different abilities and different appetites to match. You may choose to spend eggs from your supply to use these abilities once per turn. When spending eggs, place them in the area below the raptors with the egg icon (the raptor payment area).

When you use a raptor’s ability, discard that raptor and draw a new one from the face-down pile next to the deck. Re-sort the raptors based on the number in the bottom-right of the raptor cards. The cost to use the abilities of raptors might get cheaper or more expensive based on the new card you draw. If the raptor deck runs out, do not refill it until all the raptors in the market have been used. In the unlikely scenario that all raptors are used and the game is not over, reshuffle the raptor deck and deal out 6 more raptors, in order.

Raiding a nest

At the end of each player’s turn, check to see if the number of triceratops icons equals or exceeds 11 in any nests. If so, the nest (or nests!) will be raided. During a raid, the triceratops will protect the most valuable eggs in a nest and ignore the rest. Group eggs in a nest by color and then count the egg icons to determine which eggs are the most common. In the case of a tie, all tied eggs will be counted as the most valuable and eliminated from scoring.

  1. The current player that added cards to trigger a raid will take one of the raid tokens on the left side of the nest board. These are not worth any points, but can be used as a tie breaker at the end of the game.
  2. Flip over all face-down cards for that nest and all face-down cards in the corresponding spot on all players’ plan areas.
  3. Count up the number of eggs for each type in the nest. The most common will be discarded.
  4. The remaining egg color(s) will be scored by players. Each player will receive eggs equal to the number of eggs of a color in their plan area multiplied by the numbers of cards of the matching color in the nest.
  5. If any players do not have a matching color to eggs in the nest, they’ll receive all eggs in the raptor payment area as a consolation. If multiple players did not have matching colors, the consolation eggs will be divided evenly with any remainder being discarded. Players must have at least one egg card in the corresponding spot in their plan area to participate in the consolation— If a player has zero cards, they will not get any eggs.
  6. Once all players are finished scoring and gathering eggs, the cards for that nest and corresponding plan area will be discarded.
  7. Draw a new egg card for the now empty nest; ensuring that it is in the correct orientation (A & C face-up, B face-down).

End of game

The game ends once all the raid tokens have been taken and after scoring the final raid. Each player’s final score is simply the number of eggs they’ve collected. The player with the most eggs is the winner. In the case of a tie, the player with the most raid tokens will be the winner. If there is still a tie, the win is shared.

Appendix

  Name Description
Egg Egg Tasty treat that you must steal from the triceratops
Raptor Raptor Raptors that provide extra abilities that you can use during a raid
Triceratops Triceratops The “owners” of all the eggs we’re trying to steal. 11 of these icons in a nest will trigger a raid
Face-up Face-up egg card Play a card face-up
Face-down Face-down egg card Play a card face-down
Peek Peek Peek at a face-down card in a nest
Draw Draw Draw an egg card
Swap Swap Swap two face-up egg cards in different nests
Egg card examples. From left to right: 1 white egg with 1 triceratops, 3 red eggs with 2 triceratops, 2 purple, 4 green, and 2 yellow.

Egg card examples. From left to right: 1 white egg with 1 triceratops, 3 red eggs with 2 triceratops, 2 purple, 4 green, and 2 yellow.

Nest B has 4 egg cards played to it currently with a total of 7 triceratops showing. Two of the cards are face-down so we don\'t know which egg is the most common right now, but there sure is a lot of green...

Nest B has 4 egg cards played to it currently with a total of 7 triceratops showing. Two of the cards are face-down so we don't know which egg is the most common right now, but there sure is a lot of green…

Six raptors available for players to choose from on their turn. The cost to recruit a raptor is shown inside the egg icon and the raptors are sorted by the relative value number in the bottom-right. When paying for a raptor's abilities, pay eggs to the **Raptor payment area** at the bottom.

Six raptors available for players to choose from on their turn. The cost to recruit a raptor is shown inside the egg icon and the raptors are sorted by the relative value number in the bottom-right. When paying for a raptor’s abilities, pay eggs to the Raptor payment area at the bottom.

Red = 5, Green = 4, White = 6. White is the most valuable and will be eliminated from scoring.

Red = 5, Green = 4, White = 6. White is the most valuable and will be eliminated from scoring.

Red = 3, Green = 6, White = 6. Both Green and White will be eliminated from scoring.

Red = 3, Green = 6, White = 6. Both Green and White will be eliminated from scoring.

Erika has 4 cards in their plan area for nest A. White was the most valuable (6 eggs) so it was protected by the triceratops and will not score. Tan isn't in the nest at all so it will not score. Green will score a total of 8 eggs (4 eggs in plan area × 2 cards in nest) and Red will score 6 (2 eggs in plan area × 3 cards in nest). Erika scores a total of 14 this round.

Erika has 4 cards in their plan area for nest A. White was the most valuable (6 eggs) so it was protected by the triceratops and will not score. Tan isn’t in the nest at all so it will not score. Green will score a total of 8 eggs (4 eggs in plan area × 2 cards in nest) and Red will score 6 (2 eggs in plan area × 3 cards in nest). Erika scores a total of 14 this round.